Soldiers Practice Javelin Missile Launch Simulation With 'Video Game Engine'

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Soldiers Practice Javelin Missile Launch Simulation With 'Video Game Engine'


Because the price of the missile per unit is around US$200,000, it is a rare opportunity for a soldier to be able to practice shooting the FGM-148 Javelin anti-tank missile directly. For this reason, training through simulations is important to be carried out by missile user personnel who are in demand in the Ukrainian war game.


Quoted from defensenews.com (30/3/2023), it is stated that soldiers using Javelin missiles around the world can immediately destroy the Main Battle Tank (MBT) in a simulated environment enhanced with a graphics engine commonly used in the online game Fortnite.

This reality technology is just waiting for an upgrade to the Javelin Basic Skills Trainer block I version of the Science Applications International Corporation (SAIC), a technology company from Virginia. The upgrade will integrate Epic Games' Unreal 4 engine into the Javelin missile firing simulation scenario.

Upgrading a simulation can take significant time and effort, but the upgrade is expected to be operational by servicemen by 2025. The Javelin trainer (simulation device) currently in use is developed in 2001 and refers to real-world training ranges.

SAIC said trainers are typically employed in classrooms, where troops become familiar with the device and its controls. While US military personnel occasionally come forward to fire expensive live missiles in their training, not all users around the world have that opportunity. That means the trainer can be the soldier's only experience with the Javelin platform until it's time to take on a real enemy vehicle.

Screenshot of the Javelin Basic Skills Trainer Block I upgrade that uses the Unreal Engine developed by Epic Games

The new version of Javelin Trainer powered by the Unreal Engine will ensure a more realistic experience, say SAIC experts. After looking at the current software and comparing it to what's coming, there are significant improvements in image quality, terrain options, and target realism.

SAIC hopes to bring the program up to modern graphics standards that can help troops of “digital-born” Gen Z focus on this training.

Adopting an off-the-shelf physics and graphics engine will make developing new scenarios tailored to each customer's specifications easier and cheaper, SAIC officials said. Unreal Engine has a large user community across multiple industries, making it easier to solve problems, find talent, and continually build additional capabilities into new trainers.

The Javelin anti-tank missile is one of several Western weapons to gain popularity over the last year, especially on the battlefields of Ukraine. "We already make 2,500 Javelins a year," said the top Army official. "And we'll be getting up to 5,000 Javelins a year in the next year or two."


With the high frequency of using Javelin, it is believed that the use of Javelin Basic Skills Trainers will increase, and has the potential to be used in many user countries.


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